Welcome to the SOPORFALL Bonus Content Page!

Hey, I'm Charlotte! Thanks for checking out my game! This webpage contains the credits, character art, special thanks and inspirations that helped make SOPORFALL possible! Also, if you want to read any other writings by me, there's plenty on this site to explore after you're done with SOPORFALL! Also, I recommend you FINISH ALL 5 ROUTES before scrolling down!
Head back to the game!
LOCAL VERSIONUNOFFICIAL SOUNDTRACK
SOPORFALL is very much built on the idea of freely experiencing the text; making your own choices, mental images and choosing the soundtrack.
However, here's an ambient playlist I used a lot while writing to get in the right state of mind!
(alternatively, go to this site's homepage and utilize the built-in music player!)
CREDITS
All writing, assets and coding done by Charlotte (boopus)!
TOOLS USED
For anyone trying to make your own Soporfall! This project cost narry a dime (unless you count 150-200 hours of dreams and prayers as currency!)
Game Engine: Twine
Art: Good ol' MS Paint
Text Processor: Notepad (pdf available on request!)
Other Services Used: GIMP (for bg removal), KRITA (for image distortion on banners/logos), itch.io (for hosting!)
ADDITIONAL NOTE: This project was created with ZERO generative AI :D
SPECIAL THANKS TO
Chad, Lucy and Ibta - for playtesting!
Finn - for consulting and proofreading!
My Creative Writing Class - for workshopping Forest of Sinners!
Galvan - for spellchecking and error-proofing!
Zoleigh - for improving my bee knowledge!
CONCEPT ART
Sorted loosely by in-game area!



























INSPIRATIONS!
People are often curious about the works that inspire my ideas! While I'm a total art whore who engages in so much media that I'm sure I lose track, I jotted down a few things throughout the writing process I definitely had on my mind! Recommend all, naturally.
- Yume Nikki/2kki, Collective Unconscious & Ultraviolet (structural and for various motifs, esp. junkheap)
- Calvino’s Invisible Cities/Kino no Tabi (structural)
- Porpentine Twines (Girl Detective, With those we Love Alive) (motivated me to make fiction, get back into twine + imagistic stylings)
- Ico/Last Guardian (lavender ruins, atmosphere and companions)
- Mushi-shi (forest of sinners)
- Adventure Time (favourite show as a kid, insanely surreal, it's in there)
- Haibane Renmei (junkheap village [obv])
- NieR games (lavender ruins story, forest of sinners and honeycomb ballroom visuals)
- Mother games (character writing, the valley kinda modeled after magicant)
- Hypnagogia: Boundless Dreams (structural. hypnagogia would have been my preferred title)
- Klonoa (images throughout + vibe)
- Studio Ghibli’s Pom Poko/Spirited Away (forest of sinners and no-antagonist mentality)
- Various Kurosawa (Hidden Fortress/Dreams) (forest of sinners, narrative)
- Alice in Wonderland (bc all surreal fantasy is)
- Bergmann’s Fanny and Alexander (honeycomb palace)
- Anno’s Ritual (junkheap underground)
- Sailor Moon (conceptualizing palettes)
- Revolutionary Girl Utena (honeycomb narrative)
- Moby Dick (i have a spermaceti fixation)
- Shintoism (lmao)
- Coraline (giantberry)
- Dark Souls (throughout)
- Holy Mountain (take a guess)
- Steven Universe (making intrinsically queer)
...and a million other things that lay nestled in my neurons...
Q and A Section!
Leave any questions in the comments here or send them my way and I'll throw 'em in here! Here's a few stupid ones to start.
Who's your favourite character? Professor Snow. Luciel's a close second!
And least favourite? The COO is so terrible that I like him! Maybe the Corvid?
Favourite place? I'd love to visit the Ruined City or underground baths!
Are these dreams you had? Unfortunately not (though I did dream about the lavender summit and honeycomb palace after working on them all day)! The goal was mining my hypnagogia (state when you're falling asleep) for images, so a lot of the pre-liminary visualizing was actually from meditating! (Dreams sounds better, though.)